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Copy pathLoadingScene.js
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134 lines (125 loc) · 3.87 KB
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import Phaser from "phaser";
import bgImg from "../assets/images/background.png";
import explosionImg from "../assets/spritesheets/explosion.png";
import expUpImg from "../assets/spritesheets/power-up.png";
import idleImg from "../assets/spritesheets/idle.png";
import beamImg from "../assets/spritesheets/beam.png";
import fontPng from "../assets/font/font.png";
import fontXml from "../assets/font/font.xml";
import fireOgg from "../assets/sounds/fire.ogg";
import popOgg from "../assets/sounds/pop.ogg";
import pickOgg from "../assets/sounds/pickPowerUp.ogg";
import hurtOgg from "../assets/sounds/hurt.ogg";
import gameoverOgg from "../assets/sounds/gameover.ogg";
import bgmOgg from "../assets/sounds/lofi-bgm.ogg";
import pauseIn from "../assets/sounds/pauseIn.ogg";
import pauseOut from "../assets/sounds/pauseOut.ogg";
import hitMobOgg from "../assets/sounds/hitMob.ogg";
import batImg from "../assets/spritesheets/bat.png";
import dogImg from "../assets/spritesheets/dog.png";
import eyeballImg from "../assets/spritesheets/eyeball.png";
export default class LoadingScene extends Phaser.Scene {
constructor() {
super("bootGame");
// bootGame : 이 scene의 identifier
}
preload() {
this.load.image("background", bgImg);
this.load.spritesheet("bat", batImg, {
frameWidth: 126,
frameHeight: 39,
});
this.load.spritesheet("dog", dogImg, {
frameWidth: 16,
frameHeight: 16,
});
this.load.spritesheet("eyeball", eyeballImg, {
frameWidth: 16,
frameHeight: 16,
});
this.load.spritesheet("explosion", explosionImg, {
frameWidth: 16,
frameHeight: 16,
});
this.load.spritesheet("exp-up", expUpImg, {
frameWidth: 16,
frameHeight: 16,
});
this.load.spritesheet("beam", beamImg, {
frameWidth: 75,
frameHeight: 75,
});
this.load.spritesheet("idle", idleImg, {
frameWidth: 126,
frameHeight: 39,
});
this.load.bitmapFont("pixelFont", fontPng, fontXml);
// TODO 오디오 로딩에 문제가 있으세욥!
// this.load.audio("audio_beam", fireOgg);
// this.load.audio("audio_explosion", popOgg);
// this.load.audio("audio_pickup", pickOgg);
// this.load.audio("audio_hurt", hurtOgg);
// this.load.audio("audio_gameover", gameoverOgg);
// this.load.audio("music", bgmOgg);
// this.load.audio("pause_in", pauseIn);
// this.load.audio("pause_out", pauseOut);
// this.load.audio("hit_mob", hitMobOgg);
}
create() {
this.add.text(20, 20, "Loading game...");
this.scene.start("mainScene");
this.anims.create({
key: "bat_anim",
frames: this.anims.generateFrameNumbers("bat", {
start: 0,
end: 4,
}),
frameRate: 12,
repeat: -1,
});
//
this.anims.create({
key: "dog_anim",
frames: this.anims.generateFrameNumbers("dog"),
frameRate: 12,
repeat: -1,
});
this.anims.create({
key: "eyeball_anim",
frames: this.anims.generateFrameNumbers("eyeball"),
frameRate: 12,
repeat: -1,
});
this.anims.create({
key: "explode",
frames: this.anims.generateFrameNumbers("explosion"),
frameRate: 20,
repeat: 0,
hideOnComplete: true,
});
this.anims.create({
key: "red",
frames: this.anims.generateFrameNumbers("exp-up", {
start: 0,
end: 1,
}),
frameRate: 20,
repeat: -1,
});
this.anims.create({
key: "gray",
frames: this.anims.generateFrameNumbers("exp-up", {
start: 2,
end: 3,
}),
frameRate: 20,
repeat: -1,
});
// this.scene.anims.create({
// key: "idle_anim", // 애니메이션 키
// frames: this.scene.anims.generateFrameNumbers("idle"), // 'idle' 이미지에서 프레임을 가져옵니다.
// frameRate: 8, // 초당 8프레임
// repeat: -1, // 무한 반복
// });
}
}