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psd2live
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Commits on Nov 7, 2026
feat(presets): label opt-in versions in their feature groups
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Commits on Nov 6, 2026
feat(plugins): expose resolved upstream capabilities
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Commits on Nov 5, 2026
docs(plugins): add six language examples and acceptance boundaries
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feat(presets): store reusable JSON presets in preferences
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docs(presets): distinguish group recipes from project migration
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refactor(presets): organize additions by purpose and switch whole presets
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docs(presets): describe algorithm groups and creation workflows
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docs(modifiers): document shortcut imports and completed validation
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docs(modifiers): describe exact conversion and motion materialization
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docs(modifiers): describe simulation inputs and runtime roles
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docs(modifiers): document conversion and generated content editing
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docs(modifiers): describe stack workflows and storage
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Commits on Nov 2, 2026
fix(rig): keep layered eyelashes smooth while closing
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Commits on Oct 28, 2026
refactor(ui): rig values sit in their area's card and show only while they move something - the model presets' separate rig values folder is gone: each area card (head and face, eyes, brows, mouth,…
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Commits on Oct 27, 2026
feat(rig): mouths drawn in layers, as hand riggers split them - layers named upper and lower lip (a lip with the skin about it) and upper and lower lip line take the roles upperlip, lowerlip, upper…
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Commits on Oct 26, 2026
feat(rig): feature points on the canvas - the Feature points tool (Shift+Y, Object mode) shows the fitted eyes', brows' and mouth's handles - eye corners and lid middles, brow ends and arch, mouth …
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feat(rig): rig modules by area, part roles and the review tool - the generated rig is organised into areas (eyes, brows, mouth, head, hair, body, outfit, expressions, motions), each with mutually e…
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Commits on Oct 23, 2026
feat(mcp): what the editor does in one gesture an agent does in one call - canvas_guides_get / canvas_guides_set read and replace the ruler guides on the auxiliary CAS - material_import takes refer…
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fix(mcp): tighter contracts and refusals agents can tell apart - not_found, id_conflict, owned_by_generator, key_incomplete and topology_refused failures carry the target and, in a batch, the membe…
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fix(mcp): read back what agents write - parameters report repeat in workspace_inspect and workspace_overview - an ID conversion takes parameter snapshots, authored poses and timeline bookmarks, shy…
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Commits on Oct 22, 2026
feat(paint): free transform of the selection's pixels - a Paint tool (Alt+T, or T in Paint mode) lifts the selection's pixels, or the layer's content without one, into a box: drag inside to move, c…
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feat(rig): show every part of the eyes through the bangs, on by default - eye whites, irides with their highlights, lashes and closed-eye lines are all candidates; stored rigs recorded by the 3.6.5…
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feat(editor): fold the knife into the mesh point tool as its Line face - one tool, renamed Mesh points (布点), with two faces picked in the options bar, under the tool in the toolbar or by their own …
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feat(paint): quick selection, expand and contract, and select opaque pixels - the selection tool's sixth face is a brush that selects what it passes over and the joined pixels of like colour around…
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fix(rig): keep pasted copies out of layer lookups and skeleton bindings - Reference opacity preview, canvas picking, path highlights, simulations from the selection, paint overflow and mesh coverag…
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docs(mcp): note copy draw order, see-through copies, skeleton binding after conversion and the wider export ID check
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fix(rig): keep whole previews as they are and re-place previewed copies - SeeThroughLayers.refresh remakes only copies carried over from the shown rig, so a rebuilt swing or interior trial comes ba…
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docs(mcp): describe copy layers, authored-rig planning, skeleton refusals and pinned results of the object edits
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docs(mcp): document object_paste, mesh_duplicate, object_find, object_rename and object_convert_id - Add the operations to the zh and en tool tables with a section on copies, find and replace and I…
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fix(rig): carry the copies over the bangs through layer deletion, atlas compaction and previews - BuiltRig.layerOf maps a copy to its original's layer, so a soft-deleted layer takes its copy and th…
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fix(rig): make the copies over the bangs on the finished rig - the base records which brows and eye lines the bangs cover; after overrides, visibility and draw-order overrides the copies are made a…
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fix(keyform): hold a copy to its own object's points and flip one to one - pasting back onto the copied object refuses with a readable reason once its mesh or lattice changed since the copy - a mes…
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fix(export): standard expressions only on generated rigs, sidecars named by the written moc ids - an imported CMO3 has no expressions until edited; the standard names follow the interface language …
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feat(mcp): expression, pose and motion event operations - expression_* and pose_* candidate edits shared by single operations and atomic batches, with strict result schemas - motion_set_event, moti…
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feat(hit-area): keep hit areas in the document and export them - rigEdits.hitAreas holds each area's ID, name and meshes in test order, saved with the rig definitions and left out of the revision t…
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