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psd2live
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settings.gradle.kts
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Commits on Nov 6, 2026
perf(plugins): build expression channels without full rig templates
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refactor(plugins): isolate baked simulation evaluation
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refactor(plugins): package swing geometry and physics evaluation
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refactor(plugins): package motion evaluation independently
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feat(plugins): execute JVM algorithms through validated model object deltas
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refactor(plugins): isolate pendulum algorithm implementation
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refactor(plugins): extract standalone algorithm API
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Commits on Oct 16, 2026
feat(export): add a Unity prefab target (#43)
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Commits on Oct 6, 2026
feat(export): add a DragonBones 5.5 target - mesh displays on one root bone with parameter animations and sampled clips baked like Spine, linear tweens written explicitly, opacity and z order keyed…
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feat(export): add a glTF 2.0 target - unlit textured meshes in the rest pose, stacked in draw order, in meters with y up - each parameter key a morph target on the meshes it moves, weights as hats …
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feat(export): add a web player target - web writes index.html, p2l.js, the runtime as WebAssembly and the .p2lrt rig; WebGL draws masks through the stencil, add and multiply blending and multiply/s…
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feat(runtime): add the .p2lrt rig and a Rust runtime matching the editor - write .p2lrt v1 (compact little-endian IR) from :targets:runtime and offer it as an export target - runtime/ (MIT): reader…
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feat(export): add a Spine 4.2 target - bake each parameter into a one-second animation for additive tracks, with deform, slot alpha and draw order keys - sample motion clips into animations and dro…
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feat(export): compile every export through a neutral rig IR - add the MIT :format-model IR and :format-compile export framework (targets, capability profiles, loss reports, compiler version) - conv…
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refactor(build): split the Umamo engine into the :umamo module - move org.umamo sources and engine-only tests into :umamo so the product layer cannot be referenced from the engine - remove the two …
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Commits on Sep 8, 2026
feat: vendor umamo modules directly and optimize PSD non-English layer handling
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Commits on Sep 6, 2026
feat: add deformer preview overlays and agent geometry tools
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Commits on Sep 4, 2026
feat(agent): support full Cubism parameter editing loop and history integration
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Commits on Sep 3, 2026
refactor: rename project and package namespace from autolive2d to psd2live
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Commits on Aug 31, 2026
feat: initial project setup and basic Live2D generation pipeline
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