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psd2live
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Commits on Nov 7, 2026
feat(presets): label opt-in versions in their feature groups
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Commits on Nov 6, 2026
feat(binding): integrate reviewed source modifier candidates
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refactor(plugins): move fitted mouth solver and source inputs into binding
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refactor(plugins): isolate eye motion kernels and resources
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Commits on Nov 5, 2026
feat(plugins): share package management across preferences and MCP
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feat(presets): store reusable JSON presets in preferences
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feat(presets): separate folder organization from execution order
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fix(presets): distinguish existing modifiers by target
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refactor(presets): organize additions by purpose and switch whole presets
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refactor(ui): split presets into resizable side-by-side panes
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feat(presets): separate face algorithms and add tiered preset groups
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fix(presets): include fitted face turning in the binding group
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refactor(ui): restore preset terminology
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refactor(ui): compact modifier rows and reuse parameter dragging
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feat(ui): expose modifier motion handles and events
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feat(ui): expose simulation modifier inputs and stack tutorials
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feat(ui): expose initial modifier groups and conversion controls
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feat(ui): add the modifier stack panel
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Commits on Oct 31, 2026
feat(rig): integrate three-layer mouths and VTS tracking options
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Commits on Oct 30, 2026
fix(rig): keep widened eyes modest and preserve lid contours
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feat(macos): ship the editor as a Mac app in a DMG
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Commits on Oct 28, 2026
feat(rig): the turn style is a set of Chebyshev surfaces in a small binary - every move of the face and every coefficient of the hair sheet is a surface over the turn's and the look's shares, degre…
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fix(rig): the hair turns as one smooth sheet, not in parts - each layer, before the face and behind it, moves against the face's middle by a field over the head: linear between heights down the hea…
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fix(rig): the turn style's eyes keep their spacing, line and shape - the style is measured again with each eye pair's spacing and the line through it carried in the eyes' own terms and each eye's o…
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feat(rig): the head turn can start from a whole turn style - face.depth-turn's style knob picks the standard style or one of five, bold, dramatic, wide, nod and soft, each a full set of end values …
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refactor(ui): rig values sit in their area's card and show only while they move something - the model presets' separate rig values folder is gone: each area card (head and face, eyes, brows, mouth,…
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feat(rig): the head turns by a turn style - the face's middle slides and 24 points along its outline each go their own way, a thin-plate spline carrying the rest; each eye changes as one linear map…
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Commits on Oct 27, 2026
chore: release 3.7.0
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fix(rig): a layered mouth's teeth and inside move as hand-made rigs move them - a row of teeth keeps its drawn width and moves whole, unbent: the upper row stays where it sits shut over the opening…
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feat(rig): a mouth opening on past its drawing - the mouth/fitted knob reach (100% by default, up to 200%) takes the mouth's opening past the drawn one into a shout: the opening parameter reaches t…
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feat(rig): mouths drawn in layers, as hand riggers split them - layers named upper and lower lip (a lip with the skin about it) and upper and lower lip line take the roles upperlip, lowerlip, upper…
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Commits on Oct 26, 2026
fix(rig): generated shapes the Cubism runtime draws as the editor does, and a clean shut mouth - Cubism adds a blend shape only on a blend shape parameter, so the rig modules' shapes on ordinary pa…
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feat(rig): arm swing, toggle choreography, pupils with the mood and the tongue - body.arms swings the hanging arms from the shoulder a little behind the body, more at the hand, on a pendulum each -…
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feat(rig): the plan's remaining modules - brow.spring bobs the brow on a pendulum as it stops; mouth.capture adds JawOpen, the jaw dropping behind closed lips; the mouth's inside darkens at a small…
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feat(rig): feature points on the canvas - the Feature points tool (Shift+Y, Object mode) shows the fitted eyes', brows' and mouth's handles - eye corners and lid middles, brow ends and arch, mouth …
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