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aljen
SDL
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Commits on Mar 30, 2026
Fix msvc analyzer warnings
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thread: SDL_CreateThread() shouldn't return before the new thread is set up.
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Fix Metal GPU backend not being included in CMake configuration
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zn-arf
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Commits on Mar 29, 2026
Fix Windows file dialog calling the callback twice
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Semphris
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Removed spurious whitespace
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Commits on Mar 28, 2026
stdlib: Patched SDL_rand_f to compile on pre-C99 compilers.
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Commits on Mar 27, 2026
x11: Look for text/uri-list in the list of MIME types more thoroughly
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Added documentation for getting the full resolution in iOS
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Added SDL_IsPhone()
slouken
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Fix window caption drawing on borderless windows (#15275)
Strultz
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Commits on Mar 26, 2026
Check Windows version before setting window attributes
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SDL_SetWindowShape(): Remove shape when argument is NULL
Sackzement
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Use DSBFREQUENCY_MAX instead of hardcoded constant for DirectSound driver max frequency.
cuckydev
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Commits on Mar 25, 2026
Fix DirectSound buffer creation failure with >200kHz
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Clownacy
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emscripten: Add support for automounting persistent storage before SDL_main.
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ci: clang-tools-extra is no longer available for mingw32
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Fix endmacro syntax in macros.cmake
c4veman
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slouken
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render: Skip UV check when software-rendering untextured quads
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Commits on Mar 24, 2026
video: add more direct mjpeg to yuv conversions
Green-Sky
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Commits on Mar 23, 2026
Added an internal hint to set OpenVR overlay flags
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support updating media name in the PipeWire backend
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windowsrawinput: Unregister/register raw input devices as necessary.
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windowsrawinput: Fix incorrect INVALID_HANDLE_VALUE checks.
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windowsrawinput: Add missing WIN_SetRawKeyboardFlag_Inputsink stub.
whrvt
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Sync SDL3 wiki -> header
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Clarified SDL_MostSignificantBitIndex32() documentation
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Commits on Mar 22, 2026
Base GCMouse raw input implementation
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ej-sanmartin
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Commits on Mar 21, 2026
Updated documentation on customizing your Android app name
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Fixed incorrect sampler when changing Metal draw state
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Commits on Mar 20, 2026
Sync SDL3 wiki -> header
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Sync SDL3 wiki -> header
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Sync SDL3 wiki -> header
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Commits on Mar 18, 2026
SDL_systhread.c: Remove SIGCHLD from blocked signal mask.
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KonstantinTomashevich
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dynapi: Minor cleanups to library loading code.
icculus
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egl: Handle error when binding EGL API in context creation
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