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SDL
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Commits on Jan 14, 2026
Revert "Fix duplicate event dispatch in Cocoa event pump"
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Added support for the Razer Raiju V5 Pro in wireless mode
slouken
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Commits on Jan 13, 2026
Added support for the Razer Raiju V5 Pro
slouken
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cmake: compile SDL_uclibc separately for shared and static SDL3, ensuring fPIC for shared SDL3
madebr
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Fix MAC_PRESS_AND_HOLD hint documentation
forketyfork
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slouken
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wayland: Send exposure events when deferring resize events
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Commits on Jan 12, 2026
Add write buffering to Windows SDL_IOStream (#12424) (#14794)
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Fix duplicate event dispatch in Cocoa event pump
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Qiu Qiang
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Commits on Jan 11, 2026
wayland: Dispatch pointer leave when destroying the pointer or a surface
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joystick/win32: Fix function return type mismatch
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Commits on Jan 10, 2026
Sync SDL3 wiki -> header
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Commits on Jan 9, 2026
events: Buildfix for targets with C++ build units
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wayland: Handle all mouse state in a frame
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Commits on Jan 8, 2026
haptic hidapi: maintain effects array for external checking
Kethen
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stb_image.h (stbi__start_mem): initialize io.skip and io.eof to NULL
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Fixed crash when the broken EZFRD64.DLL is present
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Commits on Jan 7, 2026
X11: Handle WM_STATE transitions to detect Withdrawn/Iconic states (#14770)
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Jipok
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7931321
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haiku: Minor code convention cleanups.
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haiku: update modelist logic
erysdren
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dc6775a
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haiku: fix modelist double-free
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pthread: add call to pthread_mutexattr_destroy (#14786)
limb-soup
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f805bb5
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Added temporary workaround hint "SDL_WINDOWS_DETECT_DEVICE_HOTPLUG"
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Add support for GPU ARGB1555 (B5G5R5A1_UNORM) textures with DX11
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Commits on Jan 6, 2026
x11: fix compilation failure on older XInput2
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Fixed conflict when linking both SDL and hidapi statically
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Commits on Jan 5, 2026
cmake: rpi videocore needs brcmegl as well
madebr
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cd31381
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cmake: add SDL_FULL_VERSION target property containing full SDL version
madebr
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Fix Mouse button index
meyraud705
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Kontrabant
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c9baf20
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wayland: Check focus when dispatching relative motion
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wayland: Define the magic values for stylus buttons
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hidapi: Disable hidapi LG4FF on windows (#14762)
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Don't call SDL_Gtk_Quit() on private platforms
slouken
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Fixed handling status changes in the FlyDigi controller driver
slouken
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render: Add support for private-platform shaders in GPU backend
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Commits on Jan 4, 2026
GPU: Add error message to Vulkan buffer creation error path
lmurray
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