AI Agent & Evaluation Engineer · Indie Game Dev Explorer
AI Agent 与评测工程 · 独立游戏与图形计算探索者
- AI Agent Harness & Tooling — Building and extending plugin-first agent harnesses (DeepSeek Harness), MCP tool bridges, multi-agent workflows, System-1 probabilistic routing (
Jev), and macOS developer utilities (CodexBar).
Agent 框架与工具链:深耕全插件化 Agent 架构(DeepSeek Harness)、MCP 协议桥接、多智能体编排、确定性概率评估管线以及 macOS 开发者效率工具。 - Multimodal & Hardware-in-the-Loop Evaluation — Designing LLM evaluation platforms, voice/ASR intent benchmarks, and vision-driven Android GUI testing agents with dual-track (structured IR + isolated VLM judge) assertions.
多模态与软硬一体评测:构建 AI 评测平台、语音/ASR 意图评测工具链,以及基于「结构化 IR + 独立视觉裁决」双轨机制的端侧 UI 自动化测试 Agent。 - Game Dev & Graphics — Prototyping HD-2D co-op RPGs in Godot 4 (GDScript) and experimenting with Rust (
wgpu/ WebAssembly) and foundational deep learning (micrograd/ Transformers from scratch).
游戏开发与图形计算:使用 Godot 4 研发 2D 俯视角合作 RPG,并持续探索 Rust 图形渲染(wgpu/ WASM)与深度学习底层实现。
- Languages:
TypeScript·Python·Rust·GDScript·Swift - AI & Agents:
DeepSeek Harness (Cordis)·MCP·LLM-as-a-Judge·Vision UI Agents·PyTorch - Engine & Runtime:
Godot 4·Node.js·WebGPU / WASM·macOS & Arch Linux
- ✉️ Email: xz.ganbaruibro@gmail.com