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A spy satellite simulator in your browser, except the data is real. Live open source spatial intelligence on a photorealistic 3D globe.
Batwing KML/GeoJSON Viewer — validated airspace & parks datasets for MSFS
280+ free n8n automation templates — ready-to-use workflows for Gmail, Telegram, Slack, Discord, WhatsApp, Google Drive, Notion, OpenAI, and more. AI agents, RAG chatbots, email automation, social …
I have created this addons for export asset from Blender to Unreal Engine
Simple, efficient wrapper for FlightSimulator 2020's SimConnect SDK
Python wrapper for the Flight Plan Database API
Sigma is a Figma plugin of automatically generate SwiftUI code from Figma
C# .NET library to communicate with an obs-websocket server
A Dotnet 9.0 WebApi template project. MediatR, Swagger, Mapper, Serilog and more implemented.
Graphics tools and components for developing Mixed Reality applications in Unreal Engine.
Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
Downloads Vimeo videos in MPEG-DASH format
A minimalistic example of a gRPC long lived stream
.NET Core 3.0 gRPC Client and Server application showing asynchronous capabilities of gRPC and how to handle it in C# 8 Async stream
Unified Realtime/API framework for .NET platform and Unity.
A simple, thread-safe way of executing actions (Such as UI manipulations) on the Unity Main Thread
A simple grpc tutorial between a unity client and a golang server
Minimal GRPC unary server/client using Unity as Client.
A Unity 2019.4 project using Unity3D as a client for gRPC/protocol buffers services
Use gRPC to send protocol buffer messages from and to Unity
C++ based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
OpenXR API layer enabling XR_EXT_hand_tracking support using Ultraleap tracking
Preview handler for multiple source code extensions
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
A Unity library and MRTK extension for estimating and replicating the current environment's lighting on Mixed Reality devices.


