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Commits on Jan 1, 2024
Updated copyright for 2024
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Commits on Jan 9, 2023
Updated copyright for 2023
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Commits on Nov 30, 2022
Update for SDL3 coding style (#6717)
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Commits on Oct 15, 2022
SDL_audiocvt: Respct the SDL_HINT_AUDIO_RESAMPLING_MODE hint
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slouken
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Commits on Jul 20, 2022
audio: Turn off DEBUG_CONFIG logging again.
icculus
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audio: LOG_DEBUG_CONVERT should use SDL_Log, not fprintf(stderr).
icculus
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fe16084
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audio: first attempt at rewriting the channel converters.
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Commits on Apr 26, 2022
audio: Prebake the resampler's kaiser table instead of doing it at runtime.
icculus
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Commits on Jan 3, 2022
Updated copyright for 2022
slouken
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Commits on Jan 2, 2021
Updated copyright for 2021
slouken
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Commits on Jan 21, 2020
audio: Calculate a legitimate SDL_AudioSpec::silence in SDL_LoadWAV_RW().
icculus
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Commits on Jan 17, 2020
Updated copyright date for 2020
slouken
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Commits on Jan 5, 2019
Updated copyright for 2019
slouken
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Commits on Jan 3, 2018
Updated copyright for 2018
slouken
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Commits on Oct 18, 2017
Added audio stream conversion functions:
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Commits on Sep 21, 2017
Added some missing "extern" declarations
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audio: Replaced the resampler. Again.
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Commits on Aug 29, 2017
Fixed bug 3662 - Error message when using the audio conversion setup without an initialized audio subsystem is a bit vague
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Commits on Jan 24, 2017
audio: Offer a hint for libsamplerate quality/speed tradeoff.
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Commits on Jan 16, 2017
audio: Implemented SIMD support for audio data type converters.
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Commits on Jan 9, 2017
audio: Replaced older resamplers in SDL_AudioCVT with the new ones.
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Commits on Jan 8, 2017
audio: Patched to compile with libsamplerate support.
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audio: libsamplerate loading now happens once at init time.
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Commits on Jan 6, 2017
audio: Fixed SDL_AudioStreamGet() function parameters.
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icculus
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992124d
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Patched to compile on some compilers.
icculus
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4aa9e36
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audio: Added SDL_AudioStream. Non-power-of-two resampling now works!
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audio: More effort to improve and simplify audio resamplers.
icculus
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Commits on Jan 2, 2017
Updated copyright for 2017
slouken
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Commits on Nov 5, 2016
Reworked audio converter code.
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icculus
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Commits on Aug 2, 2016
audio: implemented higher level infrastructure for running capture devices.
icculus
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Commits on Jan 2, 2016
Updated copyright to 2016
slouken
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Commits on Jun 21, 2015
Fixed crash if initialization of EGL failed but was tried again later.
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