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SDL
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Commits on Jan 1, 2024
Updated copyright for 2024
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Commits on Nov 17, 2023
cmake: fix uses of undefined macro identifiers (-Wundef)
madebr
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Commits on Nov 10, 2023
[SDL2] pointer boolean (#8523)
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Commits on Mar 9, 2023
Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
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Commits on Jan 9, 2023
Updated copyright for 2023
slouken
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Commits on Dec 1, 2022
Clang-Tidy fixes (#6725)
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Commits on Nov 30, 2022
Update for SDL3 coding style (#6717)
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Commits on Nov 28, 2022
Cleanup add brace (#6545)
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Commits on Oct 17, 2022
Simplify OSS test by removing OpenBSD specific location of the soundcard.h header
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Commits on Mar 20, 2022
audio: Set error message on dsp init failure.
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Commits on Jan 29, 2022
drop handle parameter of OpenDevice
pionere
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adjust handling of iscapture
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cleanup init functions of audio
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Commits on Jan 3, 2022
Updated copyright for 2022
slouken
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120c76c
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Commits on Sep 8, 2021
Make sure SDL file descriptors don't leak into child processes
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Commits on Mar 17, 2021
dsp: Refuse to initialize if there aren't any Open Sound System devices.
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Commits on Jan 2, 2021
Updated copyright for 2021
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Commits on Jan 17, 2020
Updated copyright date for 2020
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Commits on Jan 5, 2019
Updated copyright for 2019
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Commits on Jan 3, 2018
Updated copyright for 2018
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Commits on Jan 2, 2017
Updated copyright for 2017
slouken
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Commits on Nov 21, 2016
Renaming of guard header names to quiet -Wreserved-id-macro
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Commits on Aug 7, 2016
dsp: Implemented audio capture support.
icculus
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Commits on Aug 5, 2016
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
icculus
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761a797
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audio: Removed internal SDL_audiomem.h and macros.
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audio: Clean up some CloseDevice() interface details.
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icculus
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Commits on Jan 2, 2016
Updated copyright to 2016
slouken
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Commits on Jun 21, 2015
Fixed crash if initialization of EGL failed but was tried again later.
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